Information Architecture

Since the primary users are elderly people, I kept 3 primary tasks and others as secondary.

User #1

As a weak sighted person, I wish to easily call my client so that I don’t get distracted while driving.

I then mapped out the most common user flow for elderly people.

To provide access to the user to all the features in one go, that too at a radius of a finger, aligns with ergonomic principles.

To let the user read the main information at one glance, primary colour and text hierarchy has been followed.

To ease the reverse parking process during high cognitive load- colour hierarchy and line patterns were followed.


Additionally, pop-up icons have been modified slightly from the usual ones. This aims to enhance information conveyance when visual attention is occupied.

Keeping in mind the user base, designed the simplest architecture possible.

Let’s develop the solution:

After my wireframes were complete, I conducted usability testing with 3 users in order to obtain practical, real-time feedback to improve the design and provide a more optimal user experience.

Testing and Iterations

Changed the visuals, to increase accessibility of AC screens.

Before

After

Parent #2

“Which side to rotate to increase the temperature?”

Improved the gradient effect, to make it more intuitive design.

Before

After

USER #1

“Oh, is the screen broken from here?”

Infotainment screens

News

Movies

Music

INTERESTS

Independency

Car screens

Technology

Retro songs

LIKINGS (for kids)

Rich

Aware

Busy

Patient

Middle class

Not much

Time Rich

Impatient

PERSONALITY

Money concerned

Not tech savvy

Not aware of trends

TRAIT 1:

TRAIT 2:

TRAIT 3:

ABOUT

Ramesh is a businessman. Sometimes, he needs to travel to Gurgaon for work purposes. He doesn’t self drive much but when it is necessary, his weak eyesight becomes an issue. Also he feels the infotainment screen is way too complicated for him to understand and use.

NEEDS

Simpler infotainment screenws

More relevant icons for inclusivity.

Larger font size, please!!

NEEDS

Simpler infotainment screenws

More relevant icons for inclusivity.

Larger font size, please!!

FRUSTRATIONS

Too much time consumed on simpler tasks.

Unable to remember how to connect to bluetooth.

Can’t recognize icons sometimes.

Ramesh Kumar

55 years old

Delhi, India

Ek toh gaadi km chalata hu, upper se chalao toh yeh dibba samajh nahi aata. Reversing camera tkk nahi smjh aata.”

Issues elder people face while interacting with screens.

Let’s dive into the Research:

Interviews

10+

Types

Open ended (In person) and observational

Platform

Telephone and In person

Interviews and surveys

Treatments to cure elderly exclusivity

Insight #1

Depth of task flow

Complex menu distracts drivers while driving, risking accidents. They should be shallow, allowing tasks to be completed quickly.

Insight #2

Visual demand

Optimal touch target sizes and contrast for seamless interaction, strike a balance between visual demand and usability.

Insight #4

Haptic feedback

Current touch-screen devices lack tactile feedback, requiring attention away from the road to ensure task completion.

Insight #3

Recognizing symbols

Picking suitable colours for display enable to read and recognize symbols without delay. This reduces the risk involved.

People ignore design that ignores people.”

- Frank Chimero, Designer

Drivers should finish a task in quick 1.5-second glances, limiting total time away from the road to 12 seconds. Navigating interfaces poses a tale of challenges for older users resulting in prolonged and less successful task completion such as-

How are elderly people ergonomically affected with screens?

Small font size causes legibility issues.

Content placement increases cognitive load.

Memory recall for larger contents complicates the task.

Lack of physical space leads to incorrect clicks.

Challenging menu navigation increases mental workload.

Why is inclusivity necessary for elderly population ?

“Oh! I made a mistake again.”

“What just happened?”

“I wasn’t opening this.”

“I can’t do this.”

“But I clicked on call logs.”

#1

Simplify the flow of information within menus to reduce distraction.

Designing menus with limited depth allow users to complete secondary tasks in a relatively short time period.

#2

Reduce visual demand and improve usability of icons specific to elderly people.

Touch targets need to be large enough in order to minimise task completion time and error rate.

#3

Improve the colourful display to recognize symbols at one glance.

Picking distinctive brightness contrasts, less colourful to improve legibility for senior people.

#4

Provide control since user’s eyes are always on road.

Equip touch devices with haptic feedback to increase performance and reduces operation time.

How might we

Reframing the challenges turned them into opportunities for design.

Problem solving

Analyzed additional infotainment displays for improved guidance.

Reference from a consumer car

For this project, I referred to the infotainment screen of a consumer based car with economy buyers.

This is not a redesign, rather a reference.

Note

Overview

An inclusive In-vehicle infotainment (IVI) system, prioritizing visual- cognitive ergonomics for elderly. It addresses issues in the current interfaces, leading to safety concerns. It evaluates the discomfort faced by the targeted users like mental load, visual demand and legibility discomfort.

Problem

The current UI design in vehicles is widely criticised by elderly people for high cognitive demand. This also results in safety concerns.

Reason

IVI system distracts driver from the primary task. The current trend tends to reduce the controls. Groups them into multi-functional knobs and complicating overall performance.

Approach

Evaluating the layout with the least possible distractions and discomforts. Choosing inclusive icons for elderly people.

Focus

User research, Ergonomics, UI (Figma), Usability testing

Duration

1.5 week (32 hours)

Sector

Inclusivity, Infotainment screen

DEFINE

Problem Space

Overview

RESEARCH

Product study

Statistics

User Research

Insights

DESIGN

Design System

High Fidelity Prototype

Features

Usability Testing

IDEATE

How might we

Existing Product

Background

I studied challenges faced by elderly people when using screens and realised how non-inclusive it is designed for them.

Driving IVI systems towards elderly inclusivity

Submitted at-

#1 Iconography*semantics

In the world of elders, icons and meanings share a dance. Their meaning to an icon might be different from the current trends. Clear iconography aids understanding, enriching their digital experiences.

#2 Usability testing is king

Graphical design might look different on actual device, considering it’s screen size, usability area. So, always be open for iterations at usability stage.

Learnings and Takeaways

I'm happy that I was able to work on a project for elderly, because it was different than my other projects.

Driving IVI systems towards elderly inclusivity

Submitted at-

Focus

User research, Ergonomics, UI (Figma), Usability testing

Duration

1.5 week (32 hours)

Sector

Inclusivity, Infotainment screen

Overview

An inclusive In-vehicle infotainment (IVI) system, prioritizing visual- cognitive ergonomics for elderly. It addresses issues in the current interfaces, leading to safety concerns. It evaluates the discomfort faced by the targeted users like mental load, visual demand and legibility discomfort.

Background

I studied challenges faced by elderly people when using screens and realised how non-inclusive it is designed for them.

Problem

The current UI design in vehicles is widely criticised by elderly people for high cognitive demand. This also results in safety concerns.

Reason

IVI system distracts driver from the primary task. The current trend tends to reduce the controls. Groups them into multi-functional knobs and complicating overall performance.

Approach

Evaluating the layout with the least possible distractions and discomforts. Choosing inclusive icons for elderly people.

What, why and how has kids behaviour changed with the shift from traditional to digital games.

Let’s dive into the Research:

Drivers should finish a task in quick 1.5-second glances, limiting total time away from the road to 12 seconds. Navigating interfaces poses a tale of challenges for older users resulting in prolonged and less successful task completion such as-

Elderly people ergonomically

affected with screens.

Lack of physical space leads to incorrect clicks.

Memory recall for larger contents complicates task.

Content placement increases cognitive load.

Challenging menu navigation leads to mental workload.

Small font size causes legibility issues.

Interviews

10+

Types

Open ended (In person) and observational

Platform

Telephone and In person

Interviews and surveys

Cure elderly exclusivity

Insight #1

Depth of task flow

Complex menu distracts drivers while driving, risking accidents. They should be shallow, allowing tasks to be completed quickly.

Insight #2

Visual demand

Optimal touch target sizes and contrast for seamless interaction, strike a balance between visual demand and usability.

Insight #3

Recognizing symbols

Picking suitable colours for display enable to read and recognize symbols without delay. This reduces the risk involved.

Insight #4

Haptic feedback

Current touch-screen devices lack tactile feedback, requiring attention away from the road to ensure task completion.

Problem solving

Root Cause Analysis design strategy was approached for positive user experience.

Keeping in mind the user base, designed the simplest architecture possible.

Let’s develop the solution:

Information Architecture

I then mapped out the most common user flow for elderly people.

Infotainment screens

To provide access to the user to all the features in one go, that too at a radius of a finger, aligns with ergonomic principles.

To ease the reverse parking process during high cognitive load- colour hierarchy and line patterns were followed.


Additionally, pop-up icons have been modified slightly from the usual ones. This aims to enhance information conveyance when visual attention is occupied.

To let the user read the main information at one glance, primary colour and text hierarchy has been followed.

I'm happy that I was able to work on a project for elderly, because it was different than my other projects.

Learnings and Takeaways

#1 Iconography*semantics

In the world of elders, icons and meanings share a dance. Their meaning to an icon might be different from the current trends. Clear iconography aids understanding, enriching their digital experiences.

#2 Usability testing is king

Graphical design might look different on actual device, considering it’s screen size, usability area. So, always be open for iterations at usability stage.

See next project

DEFINE

Problem Space

Overview

RESEARCH

Product study

Statistics

User Research

Insights

DESIGN

Design System

Hi-Fi Prototype

Features

Usability Testing

IDEATE

How might we

Existing Product

Inclusivity for elderly population ?

People ignore design that ignores people.”

- Frank Chimero, Designer

“What just happened?”

“I wasn’t opening this.”

“I can’t do this.”

“But I clicked on call logs.”

“Oh! I made a mistake again.”

ABOUT

Ramesh is a businessman. Sometimes, he needs to travel to Gurgaon for work purposes. He doesn’t self drive much but when it is necessary, his weak eyesight becomes an issue. Also he feels the infotainment screen is way too complicated for him to understand and use.

NEEDS

Simpler infotainment screenws

More relevant icons for inclusivity.

Larger font size, please!!

NEEDS

Simpler infotainment screenws

More relevant icons for inclusivity.

Larger font size, please!!

FRUSTRATIONS

Too much time consumed on simpler tasks.

Unable to remember how to connect to bluetooth.

Can’t recognize icons sometimes.

Ramesh Kumar

55 years old

Delhi, India

Ek toh gaadi km chalata hu, upper se chalao toh yeh dibba samajh nahi aata. Reversing camera tkk nahi smjh aata.”

Reference from a consumer car

For this project, I referred to the infotainment screen of a consumer based car with economy buyers.

This is not a redesign, rather a reference.

Note

#1

Simplify the flow of information within menus to reduce distraction.

Designing menus with limited depth allow users to complete secondary tasks in a relatively short time period.

#2

Reduce visual demand and improve usability of icons specific to elderly people.

Touch targets need to be large enough in order to minimise task completion time and error rate.

#3

Improve the colourful display to recognize symbols at one glance.

Picking distinctive brightness contrasts, less colourful to improve legibility for senior people.

#4

Provide control since user’s eyes are always on road.

Equip touch devices with haptic feedback to increase performance and reduces operation time.

How might we

Reframing the challenges turned them into opportunities.

User #1

As a weak sighted person, I wish to easily call my client so that I don’t get distracted while driving.

After my wireframes were complete, I conducted usability testing with 3 users in order to obtain practical, real-time feedback to improve the design and provide a more optimal user experience.

Testing

Before

After

USER #1

“Oh, is the screen broken from here?”

Improved the gradient effect, to make it more intuitive design.

Before

After

Parent #2

“Which side to rotate to increase the temperature?”

Changed the visuals, to increase accessibility of AC screens.

See next projects